Kovee VR Theme Park — Arrow shooting

Kovee is a VR theme park in Indonesia. My family and I had the chance to try the various VR simulations and games, one of notable ones being a multiplayer arrow shooting tower defense game.

Multiplayer arrow shooting VR

About the VR

Core gameplay

The objective is to protect the castle from losing all of its health. Players need to clear waves of enemy intruders by shooting them down with their bows and arrows. Enemies can throw knives at players, which players can then dodge by ducking/crouching down to the ground. There is a variety of maps to choose from, which allows for fresh strategies and avoids repetitiveness.

Player movement

The equipment used are the standard headset and 2 controllers. Players shoot arrows by stretching out one arm to hold the “bow”, and pull back the other arm while holding the button on the controller — in a motion similar to bowing an arrow — and then releasing the button to release the arrow. Certain shots do more damage, such as headshots or long distance shots. Players are stationed on towers most of the time, and they can teleport to their desired spot by shooting an arrow at the location.

Why I like the VR

The experience is very immersive — after finishing the session and removing the headset, it did not feel like I had been playing a game. Instead, it felt like I just traveled back from a different place. I appreciated how beginner-friendly it was, especially considering the target audience of such VR theme parks being families, friends or couples — people who are not necessarily familiar with using VR interfaces. Theme park rides, such as roller coasters which usually have height restrictions or are advised against people who have health conditions, felt more accessible and safe. All these factors made for a good bonding experience with loved ones. To sum up my family’s experience at the theme park, here are some quotes from my 8-year-old brother and my 11-year-old cousin while they were on the VR roller coaster — “This is FUN!” and “WE’RE GOING TO DIEEE!”.

Why it is engaging

The simulation engages almost the whole body and senses, even though the players are standing in place and not walking around. Players’ arms are actively engaged in shooting arrows, and their legs are also involved when crouching down to dodge enemy knife attacks. We were quite physically tired after each session, which ironically added to immersiveness. The simulation also had many audio cues such as the sound of the knives flying through the air also engaging players’ hearing. In addition, enemies come from multiple directions, which urges players to keep looking around the 360-degree environment instead of just facing one single direction the whole time.

What features are well done

The simulation generally has good VR user interfaces (UI).

Virtual world reference frame

Some UI is placed on the objects in the environment. For example, the castle health is shown as text on the castle itself, so players simply need to turn their heads and look back at their castle. This makes it intuitive and easy to look at. Another example is how the arrow damage numbers and type (e.g. headshot) are shown directly above the enemy. Even the players’ waiting room is represented as what looks like a literal knight’s preparation room, and the UI for selecting the map and other settings are shown on the room’s walls.

Interact directly with objects & use physical actions

Some commands are done using the players’ actions, so there is no UI. For example, in order for players to teleport, they simply need to shoot an arrow to the spot they want to teleport to.  The action of bowing an arrow also mimics real-life, minus the skills needed because players do not need to know how to use actual bow equipment.

Art style

The art style is slightly realistic but still stylised, and this helps to set the correct player expectations on the game physics and visual effects. The hand models in the VR world are also wearing gloves, which makes it feel more immersive by avoiding realism and feeling almost as if those are the players’ own hands.

Beginner-friendly

The simulation eases players into it. The waves of enemies start slowly, and gradually become more intense with more enemies. This gives beginners time to adjust at the beginning.

How some features can be improved

Player model

The players do not have a character model in the VR world — when we see other players, we only see their bow and arrow. This makes the experience less immersive. Perhaps allowing players to choose a character model would improve the experience, and since players are mostly standing in the same spot, the model animations required will mostly be the arrow shooting animation and the crouching animation. If we want to make it even more immersive, we could add the omnidirectional treadmill to allow players to walk around.

Indication of teleportation spots

Other than that, teleporting to desired positions is sometimes difficult, because some spots are not easy to shoot at or the hit box is not very obvious, which adds some unnecessary difficulty. This can be improved by making sure that every teleport spot has a direct arrow path with not too many obstacles, and a clearer visual indication of the hit box compared to the current vague blue edges as shown in the picture.

Conclusion

Overall, the VR is immersive in its art style and sound design, is engaging for the players’ whole body, and is beginner-friendly, which makes it a great option for bonding sessions with loved ones.

Genshin Impact — Step Into a Vast Magical World of Adventure

Genshin Impact is an open-world action role-playing game, where the player is a traveller exploring the world of Teyvat, in search for their lost sibling. On their journey, players meet different characters, embark on quests and discover new cities.

Website link: https://genshin.mihoyo.com/en/home

Link: https://www.youtube.com/watch?v=lMdsrZ1otlA

Lens 7: Elemental Tetrad

Mechanics

Players can wander around freely using the normal navigation controls. They can also sprint, jump, climb, glide and swim but with limited stamina. During combat, players can use normal attacks and elemental attacks, with different weapons and elements depending on the chosen playable character.

Story

The stories mostly lie in the quests, which involve meeting certain characters and helping to resolve the conflicts they are facing. It is mostly a linear story-telling method (author control), the interaction (player control) is relatively insignificant — only on a conversational level.

Character dialogue

Aesthetics

Genshin Impact has stunning aesthetics, with detailed character design and architecture of vibrant colours, paired with enchanting music, sound effects and character dialogue that gives personality.

Aesthetics and visual design

Meticulous care is also given to the interactions that players can have with their environment, making the experience very immersive and in line with the theme of exploration.

Technology

The game was developed using Unity. It is available on multiple platforms, such as Android, IOS, Windows, PS4, PS5 and they are planning to release on Nintendo Switch as well.

Lens 1: Essential Experience

I believe that one of Genshin Impact’s key components is their concept of elemental reactions and character switching. Each playable character has a main element (wind, fire, ice, etc). Combat in the game requires players to think about how to use elemental compatibility and reactivity to their advantage, both within their own party and against their opponents. For example, attacking with a water character and then switching to an ice character can freeze enemies that are difficult to beat, or using an electricity character on a rainy day will cause the enemies to be electrocuted, hence dealing more damage.

Understanding more about how the world in the game works and using past knowledge to solve new problems are part of the essential experience of the game.

Elemental Reaction of fire and water to increase damage

Lens 5: Endogenous Value

There are various rewards players can receive in Genshin Impact, and I think one of the most significant ones are Primogems. Genshin Impact has a “gacha” (or randomised) mechanic of pulling playable characters, and Primogems are the in-game currency necessary for that. Since the characters have different strengths and weaknesses, players would feel motivated to earn more Primogems to be able to pull more characters to create their ideal team.

Gacha” wish system to get playable characters

Completing certain domains or defeating bosses can also reward players with the required materials for levelling up their weapons or characters, which is also attractive as it makes defeating tough opponents easier.

As someone who does not want to spend money on games, this system works in my favour as I can continue to progress and enjoy the core game experience as long as I work on the right quests and tasks.

Lens 2, 3 & 4: Surprise, Fun & Curiosity

When players are not pursuing any active quests, they can go at their own pace in increasing their world exploration progress. As an open-world game, Genshin Impact provides many opportunities for players to wander around unexplored regions on the map, discovering enemy camps and treasure chests along the way. This is what I usually do when I get bored or stuck at a particularly difficult quest but still want to play the game.

Attacking enemy camps

Lens 6: Problem Solving

As mentioned earlier, combat requires strategies, especially when defeating opponents with different weaknesses. Players can use weapons and elemental reactions to their advantage.

One of my favourite parts is how Genshin Impact has puzzles sprinkled all over their map — for example, figuring out the right mechanism to unlock a certain domain. Clues and hints are available in the area, and players can put two and two together, sometimes using different characters’ abilities to solve the puzzle. This gives a great sense of accomplishment.

Solving a puzzle to unlock rewards

Conclusion

Overall, Genshin Impact has a good mix of action, problem-solving and aesthetic. I love how it allows players to immerse themselves in a different world, and the way players can slowly explore and progress at their own pace if they choose to.