The top VR headsets 2020 offers

Hey there! In this post I’ll be sharing my views about the top affordable VR headsets of 2020. As a total newbie to the VR/AR tech scene, I did some digging around the web to gather insights into different VR headsets, and the 2 that stood out were the Oculus Quest 2, and HP reverb G2.

Oculus Quest 2 (https://developer.oculus.com/learn/oculus-device-specs/)

Many platforms currently hail Oculus Quest 2 as one of the best VR headsets to get, and their claims are not unfounded. Looking at the Oculus Quest 2 specs, it clearly has amazing software and support, a quick refresh rate, more than decent controllers, graphics quality, field of vision, acceptable sound quality… more than anything, it functions as a standalone device. As opposed to most other VR headsets that require multiple devices to work (such as the HTC Vive, requiring lighthouse positional trackers), with usability now measured by “how quick and easy is it to set up my device?”, a standalone device has a clear advantage above other devices in that aspect. However, it does mean that the Oculus weighs on the heavy side, with more hardware fitted onto the headset than its counterparts. But priced affordably at around 400 SGD, there are hardly any complaints to make about this headset.

HP Reverb G2 (https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html)

Another VR headset worth keeping an eye on is the HP reverb G2. Classified under windows mixed reality, this headset needs to be plugged into a gaming PC work. However, it’s amazing resolution of 2160 x 2160 with screen door effect almost eliminated far outstrips its competitors, making the VR environment feel virtually, well, real. This headset is light and comfortable, and has a great audio system that rivals the other VR headsets in the market. Although it sells at around 950 SGD, significantly higher than the Oculus Quest 2, it remains a relatively affordable choice for a quality VR experience.

Of course, there are other VR headsets worth keeping an eye on. If your budget can afford it, the Valve Index is a top of the line headset that boasts finger tracking and full body tracking. It might not be the best choice for users looking for an affordable VR experience, but for enthusiasts that are willing to splurge close to 3000 SGD on the most realistic VR experience technology has to offer currently, the Valve Index would definitely be a front line competitor.

– Shanon

AR/VR/MR Devices Review

Similar to the PC and smartphone industry, the AR/VR/MR industry is also catching up with high-end specifications that offer state-of-the-art gaming experience for users. I do not personally own any AR/VR/MR devices thus I hope this research would allow me to be better informed in any future purchases.

When looking to make any purchase, my top criteria is always value for money. In our current technologically advanced world, new cutting edge technology are developed every year that greatly surpass their previous counterparts. As such, I often restrain myself from spending outrageous amount of money on current high-end devices. Of course, saving on the financials does not necessarily mean that I am compromising the gaming or user experience.

VR Devices

Oculus Quest 2Valve IndexHP Reverb G2
Price (SGD)From $431From $2,747From $961
Resolution1832 x 1920
(per eye)
1660 x 1440
(per eye)
2160 x 2160
(per eye)
Refresh Rate72 Hz144 Hz90 Hz
Field of ViewUp to 100°Up to 130°Up to 114°
Connection TypeWireless6m cable6m cable

Oculus Quest 2

The Oculus Quest 2 is my favourite pick among the VR devices on the market. Many reviewers have spoken about its low-end price while offering decent levels of gaming experience.

Its $431 price tag is significantly lower than its competitors while offering comparable resolution (1832 x 1920) and refresh rate (72 Hz). Furthermore, Oculus has also announced an update for its native 90Hz support. This helps to move Oculus Quest 2 up in the demand market especially among casual gamers and students with low or no income but are keen to explore the VR gaming world. For a closer comparison, it has about the same price tag as a Nintendo Switch Console.

Other than value for money, the Oculus Quest 2 also provides a wireless VR gaming experience. Personally, I feel that a wireless device provides much more convenience in terms of gaming experience similar to that of a wireless earphones and mouse. Especially in a VR device, I feel that this would bring about more comfort and ease of movement. Moreover, Oculus Quest 2 is also a standalone device which allows users without a PC to enjoy the same gaming experience, increasing its portability and user target pool.

From my research, the Oculus Quest 2 is definitely my current top choice if I were to purchase a VR device. However, in our fast-paced technology industry, I am excited to see if there will be new emerging VR devices that are able to surpass the Oculus Quest 2 in the months to come.

AR/MR Devices

In the field of AR/MR, the market pool is still considerably smaller as compared to VR devices due to its unexplored utility. VR devices are mostly use for gaming or immersive experience where users are brought to another “world” in the comfort of their room. As for AR/MR, many manufacturers and companies are driving towards real-world application such as productivity, brainstorming and even furniture planning. Natuzzi, an Italian furniture company, developed an AR app where it allows users to visualise furniture placements in their own homes.

Microsoft Hololens 2

The Microsoft Hololens 2 landed a lasting impression in me through a live demonstration by Microsoft (which can be found at the end of this post). Notably, it is able to detect human hands without any controller which provides a higher level of convenience as lesser devices are required. Coupled with its audio feedback, this hand-tracking ability allows a more immersive experience when users interact with the augmented components.

Being a large corporation, Microsoft also integrated its products into the Hololens 2. In the demonstration, the user was able to interact with a Microsoft Teams application through hand gestures and vocal commands. From the Hololens 2 documentation, Microsoft has pre-installed multiple software such as Photos, Mail, Microsoft Edge and Microsoft Store. I was intrigued as this posed limitless potential in terms of productivity and multitasking. As Microsoft also owns Microsoft Office (Word, PowerPoint, Excel etc.), Visual Studio and many other useful software, they are able to bring a work desk into AR/MR. As compared to their competitor, the Magic Leap One, Microsoft is miles ahead to create an entire ecosystem of an AR/MR work desk.

Moreover, the Hololens 2 also brought about convenience in team discussions and brainstorming where physical sketch panels, mood boards or simply scribbles can be saved virtually. This extends the potential of AR/MR and also aids in the digitalisation of such activity.

Currently, the Microsoft Hololens 2 is only available on an enterprise level at a steep price of US$3500. There has not been any news targeting at a consumer level. Hopefully in the many months to come, Microsoft is able to extend the potentials and functionalities of AR/MR to bring about positive changes especially in pandemic-stricken industries.

VR/AR/MR Devices


Best AR/VR/MR devices:

VRARMR
– Oculus Quest 2 
– Sony Playstation
– HTC Vive
– Google Glass Enterprise Edition
– Vuzix Blade
– Epson Moverio BT-300
– Microsoft Hololens 2
– Magic Leap One
– Samsung HMD Odyssey+

I believe the table above have one of the best options for AR/VR/MR. With the exception of the pricing of the MR devices listed above, I have chosen the above due to their application support, price and design. MR devices were selected solely based on power and functionalities.


Most preferred device for AR and MR:

AR: Oculus Quest 2

Specifications:

  • Panel Type: Single Fast-Switch LCD, 1832×1920px per eye
  • Supported Refresh Rate: 72Hz (default), can be configured to 60Hz in some cases
  • Default SDK Color Space: Rec.2020 gamut, 2.2 gamma, D65 white point
    • CIE 1931 xy color-primary values:
      • Red : (0.708, 0.292)
      • Green: (0.17, 0.797)
      • Blue : (0.131, 0.046)
      • White: (0.3127, 0.3290)
  • USB Connector: 1x USB-C
  • Tracking: Inside out, 6DOF
  • Audio: Integrated, in-strap
  • CPU: Qualcomm® Snapdragon XR2 Platform
  • CPU Notes: Developers have access to 3 gold cores
  • Memory: 6GB total
  • Lens Distance: Adjustable – 3 preset IPD adjustments

The reason why I believe the Oculus Quest 2 is the best AR device is because it is able to do VR applications as well.

It is cheap (~$431) and is becoming more and more affordable for all users as compared to other devices that could go above 500$. The Osculus Quest 2 also does not need a powerful computer or GPU to support.

Although the specifications is not as superior as the Microsoft Hololens 2, for its price and wide range of supported applications, the Oculus Quest 2 would still be my preferred device. I am also looking forward to purchasing an Oculus Quest 2 soon.


MR: Microsoft Hololens 2

Specifications:

  • 52 degrees of freedom (Edition 1 had 34); 47 pixel per degree or 2048 x 1080 pixels per eye.
  • Transparent lenses, HD 8 MP camera, numerous sensors to track user position from all sides, and a microphone for voice inputs.
  • Current updated HoloLens 2 has two 2K 120 Hz (refresh rate) display that projects to overlay 3D color 3D images over natural spaces so the user sees mixed reality and can interact with virtual 3D models and holographs.
  • Eye and hand movement tracking to place mixed reality content appropriately and allow proper interaction by the user.
  • Popular for enterprises in remote training, remote collaboration, logistics, assembly lines, etc.
  • HoloLens 2 used for developing mixed reality apps with Unity and Azure for free trials.
  • Remote assist option allows for data sharing and collaboration.
  • 4GB RAM, Storage 64 GB. Weighs 20 OZ.
  • CPU: Custom-built Microsoft Holographic Processing Unit (HPU Generation 2); Qualcomm Snapdragon 850.

I personally have not tried on the Microsoft Hololens 2. However, based on the videos online and reviews by participants, it seems to have a pretty quick response rate and great audio and viewing angles.

As much as there is a reality trade off as portrayed in the uncanny valley diagram, I believe that the stronger and more powerful the device, the greater the immersion and presence the device is able to take on.

Unlike magic leap 1, which looks like goggles, I would prefer a cleaner design with higher specifications. Although it might be pricey, but with the power and potential it has, I believe it is the best MR device.

VR, AR, MR head wears [HW1]

Introduction:

It is crazy how technology can redefine our realities, be it virtually, augmented or mixed. VR, AR and MR might appear to be synonyms of each other, but are actually distinguishable as they come from different places and seek to do different things. Currently, in the market, there are mainly 2 different categories of head wears. Generally, VR applications completely takes over user’s vision, blocking out your surroundings when you wear them. On the other hand, AR / MR applications adds on to your vision, projecting images over whatever you look at.

Virtual Reality:

Valve IndexHP Reverb G2Oculus Quest 2
Price (USD)$1000$600$300
Resolution1440 x 1600 (2.3MP) per-eye (LCD)2160 x 2160 (4.7MP) per-eye (LCD)1832 x 1920 (3.5MP) per-eye (LCD)
Refresh Rate80Hz, 90Hz, 120Hz, 144Hz90Hz60Hz, 72Hz, 90Hz
LensesDouble element FresnelSingle element FresnelSingle element Fresnel
Field of View~130° diagonal114° diagonal~90° diagonal
Optical AdjustmentIPD, eye-reliefIPDIPD, eye-relief (via included spacer)
IPD Range58-70mm60-68mm58mm, 63mm, 68mm
ConnectorsUSB3.0, DisplayPort 1.2, 12V powerUSB-C, DisplayPort, PowerUSB-C
Cable Length5m + 1m breakaway6m
TrackingStreamVR Tracking 1.0 or 2.0 (external beacons)Quad on-board camera (no external beacons)Oculus Insight (no external beacons)
ControllersValve Index controllersReverb G2 controllersOculus Touch v3
AudioOff-ear headphones, 3.5mm aux outputOff-ear headphonesIn-head strap speakers, 3.5mm aux output
MicrophoneDual microphoneYesYes
Pass-through CamerasStereo 960 x 960YesYes

My favourite VR headset is Valve Index. Of course, there are few other features to take into consideration, such as the price and space required. However, to judge the quality of VR headsets, my main considerations were tracking performance, field of view and how ergonomic the equipment is. Index offers eye-relief adjustment which allows the user to adjust the distance between lenses and his eyes, maximising the user’s view and comfort, especially for users who wear spectacles. Furthermore, Index has a physical IPD adjustment which ranges from 58mm to 70mm, enabling users to align the lenses with the width of his eyes for the sharpest visuals.
As seen in the table, clearly Index offers better tracking performance and field of view. It is also noted that it has one of the best controllers. Furthermore, it has one of the fastest refresh rates, making things feel even smoother and more present.
It was a tough fight between the Valve Index and the Oculus Quest 2, simply because the Oculus Quest 2 has a little bit of everything and is standalone, and only one third the price. But for me, Valve Index takes first place as it has better specifications for criteria’s I deem more important.

Augmented / Mixed Reality:

Mixed reality stands halfway between augmented and virtual reality where digital content is overplayed and interacts with the user’s environment in real time. Hence, for me, I have decided to rate the available head sets in terms of seamless transition, battery life and field of view.

Microsoft HoloLens 2 (MR)Magic Leap One (MR)Kopin Solos (AR)
Resolution (pixels)2048 x 1080 per eye1300 pixels per eye400 x 240
Field of view52° 50° 10.6° 
Refresh Rate120Hz120Hz120Hz
Tracking and controlEye and handEye and hand, with hapticsEye and hand, with tactile
Battery Life (hrs)635
Degree of Freedom66
Price (USD)$3500$2295$499

My favourite head gear is the Microsoft HoloLens 2 smart glass. Firstly, it has great ease of use as users are able to control the device through gestures and gaze tracking as well as voice support. Microsoft has shown to have near seamless, fast and responsive eye and hand tracking. Also, the headset accurately maps and interacts with the users’ environment thanks to the 4 visible light cameras (head tracking), 2 IR cameras (eye tracking), 1-MP time-of-flight depth sensor and 8MP stills, 1080p30 video cameras. Instead of just measuring interpupillary distance, the embedded Sensors takes a 3D scan of the user’s eyes, enabling a fast and responsive system.

Furthermore, it has one of the best battery life, despite being lightweight. Battery life is especially important if the device is untethered. This is because it just wouldn’t make sense for an untethered gadget to require constant cable charging. Lastly, with the best FOV in the market, the Microsoft HoloLens 2 really outshines the other devices currently in the market.

VAR devices blog [CS4240]

VR device: Valve Index

Resolution1440 x 1600
Refresh Rate80, 90, 120 or 144 Hz
Field of ViewAdjustable, up to 130 degrees
Face CushionAffixed to removable face interface, foam covered in anti-microbial microfiber cloth
Weight809g
PriceUS$999 (incl. 2 controllers and 2 base stations); US$499 (headset only)
Battery~6 hours

As an avid gamer, the main use I would find for VR headsets would be of course for games. Hence, after looking through the newest headsets, I thought that the Valve index seems to be the best VR headset currently due to its great hardware specs, comfort, long battery life and high tracking quality.

The index offers excellent resolutions at custom refresh rates, and in particular the 144Hz refresh rates makes pictures crystal clear. This is compared to other headsets that often offer limited refresh rate selections, though perhaps at slightly higher resolutions.

Although somewhat on the heavier side at ~800g without cables, users have given good reviews on its comfort. Reviews included how the head straps distributes weight well over a user’s head, and positive comments were made on how the straps were of high build quality.

On top of this, the index offer a great ~6h battery life, which is more than enough for most average users. Constantly having to bother with charging the battery would be annoying, and in my personal experiences with consoles, having to stop a game mid-way due to dead batteries is the worst feeling.

Lastly, the index comes with what many users have reviewed as the ‘best’ tracking technology. The index offers two base stations that track user movement effectively, along with novel controllers that convey a person’s actions effectively into the games. This allows games like Valve’s half-life:Alyx to truly shine, and offering users an experience other headsets cannot emulate.

That all being said, all this comes at a whooping cost of $999, which compared to the competition, is twice the price. This is likely to be a deal breaker for many people, which is a shame, since the hardware and software makes the Index likely the best headset available on the market right now.

MR device: Microsoft HoloLens

As I personally do not have any experiences with AR devices or their applications, I first sought to find what these devices could do and what some user favorite applications were.

Raptor EverySight, and its cycling application

Interestingly, although the market seemed to be rapidly growing, I did not find any of the popular applications to my personal interest. I would personally use AR glasses for purposes you would use a phone for, such as GPS, calorie counting, routing, and so on, but there did not seem to be readily available apps for such things. There were specific AR devices for things like cycling (which I enjoy), such as the Raptor EverySight, but the application itself seemed very lackluster when I saw it on youtube, especially when one considers the hefty price of US$599.

That said, I do find applications using Microsoft’s HoloLens to be the most interesting compared to its competition. It seems that HoloLens has found great success with industrial manufacturing and healthcare, along with healthcare education.

For manufacturers, HoloLens provides greatly improved guidance, allowing workers to be much more productive. The guided workers are able to have accelerated work processes, increasing productivity by decreasing errors.

For healthcare and healthcare education, the HoloLens provide a level of clarity for both patients and students alike that cannot be emulated through conventional means of communication. Patients are able to use the lens to very effectively see what they are suffering from and what the treatments might entail. For students, they are able to interact in situations that are otherwise dangerous or impossible in a conventional setting, allowing improved understanding and ability.

This is very hopeful for AR applications, because it showcases how good applications with good hardware can effectively improve situations. Both the manufacturing, health and education sectors have shown great numbers of improvement through the use of HoloLens, which may translate to other sectors in due time when proper applications are developed.

Nevertheless, despite the benefits, these HoloLens applications are customized for the manufacturing companies, which makes it less accessible to the average user. This might mean a very long wait time before AR applications could be valuable to the average user, which is rather disappointing considering how long many AR devices have been around for.

A leap of faith into a new world (VR/MR/AR Review)

Being an avid fan of VR myself, I had the chance to grab an Oculus Quest headset a few months after it was released. Watching the videos of what the Youtubers are experiencing with such an affordable and mobile headset opened the floodgates to many, which received one for their Christmas holidays. The key factor that drew me towards this headset was the lack of the need to have a powerful PC with a GPU as all the required hardware is inbuilt. This reduced the total overall cost and increased accessibility dramatically. Before the Oculus Quest, most headsets required tethering to the PC, and that restricted mobility of the device. Certain devices also required other background-position trackers, which limited use to a single room. However, the tethered devices do have their strengths as they are able to display much higher quality backgrounds for an improved user experience. Let’s look at the breakdown of a few of the most popular devices in the market right now. 

Popular VR Devices in the Market: 

 Oculus Quest 2 Oculus Rift S HTC Vive Cosmos Valve Index 
Positional Tracking Inside-Out Inside-Out Inside-Out LightHouse System (Outside-In) 
Max Resolution 1832 x 1920 1280 x 1440 1440 x 1700 1440 x 1600 
FOV 100 degrees 110 degrees 110 degrees  130 degrees 
Refresh Rate 72/90 Hz 80Hz 90Hz 80/90/120/144 Hz 
Tethering Optional Required Required Required 
Price (USD) $299 $399 $699 $999 (complete)  $499(headset only) 

My Choice: Oculus Quest 2 
 


Based on my experience with the Oculus Quest, I will gladly choose the Oculus Quest 2. Being not tethered to a PC is a huge plus and enables so many more people to open the door to VR experience. The price alone was also decreased to $299, making it more affordable to the masses. Even though there are more high-end devices that are in the market, I feel that if I will design an experience, I will do it on the console that has the highest uptake among the population. 

——– 

My first experience of mixed reality is at a tech conference, where I first tried on the Microsoft Hololens. The product presentation opened my eyes to the possibilities that presentations in the future can be conducted on a tabletop, and 3D topography will no longer be as complicated and can be easily visualized. As I was still in the military at that time, the most obvious use case was to have an interactive map on a desktop to easily plant outposts and plan for missions. 

Breakdown of Mixed Reality Headsets: 

 Microsoft Hololens 2 Magic Leap One 
Eye Tracking Yes Yes 
Max Resolution 2480 x 1080 1280 x 960 
FOV 43 x 29 degrees 40 x 30 degrees 
Refresh Rate 120 Hz 60Hz 
Price (USD) $3500 $2295 

My Choice: Microsoft Hololens 2 

Comparing these 2 devices that are dedicated for Mixed Reality, it is clear that they are targeted at professionals due to the relatively high sticker price. For consumers, it is still possible to experience mixed reality through traditional VR devices, such as the Oculus Quest, as it has cameras mounted on the outside, albeit at reduced accuracy (at the moment) and a solo experience. 

The experience that Microsoft Hololens provided enables multiple people to interact with a similar object on the table at the same time. This key feature is the one that draws me towards it, along with the better design as compared to Magic Leap, in my opinion. Being able to have a shared experience with others enables teamwork on the same tasks.