Latest Device Analysis For VR/AR/MR

As technology develops and advances , the demand and potential in VR/AR/MR increases tremendously. Their sole purpose are no longer just an entertainment tool(e.g games) as they are increasingly being introduced into professional fields. For example, VR has been used for virtual room tour in real estate industry as a solution to overcome the COVID-19 epidemic which caused real-world home tour almost impossible.

According to Chinacourt.org(in Chinese), a legal news website run by the State Council, mentioned that between 1 Jan 2020 and 4 March 2020, “about 110” Chinese property companies (mostly small to medium sized) have gone bankrupt in 2020

However, “Beike”, an online Chinese real estate brokerage service, that has found success, as well as survived in COVID-19 period with the help and innovation from VR.

An example of an 3D overall view of a display room in Beike App
An example showing 360 degree VR view of a display room in Beike App

As a result, VR/AR/MR are truly the technology of the future, today.

In this post, i will first state some of the latest VR/AR/MR technologies available in the market and elaborate further on some of the interesting one, as well as my personal picks. Without further ado, let’s begin!

Some of the Latest Technologies

VR CAVE

So you may wonder what is CAVE stand for ? Well, it is an acronym that stands for Cave Automatic Virtual Environment.

It is a virtual reality space where the walls, the floor and ceiling, act as giant projection surfaces to create a highly immersive virtual environment. It is composed of several projectors mounted on racks, and directed by Computers with professional graphic cards.

In order to experience CAVE, users will need to equip themselves with stereoscopic glasses and interact with projected visual content. The VR glasses are attached with tracking devices to provide signals to the computer on how to adjust the projected images as users walk around the environment. In details, the perspective is calculated in real time to match the user’s point of view.

One of the advantages that CAVEs have as compared to normal Head Mounted Device (HMD) is that they offer users complete freedom of movement and a greater field of vision.

Another advantage is that it enhances collaboration capabilities with its 1-to-1 display scale. As a result, it is the ideal place to share experience/information to stakeholders, which also leads to enhancement in the decision-making process.

Photo by ST Engineering Antycip

However, VR CAVEs are built and design targeting in the professional fields such as crisis management training and the “CAVE” is just too big and not portable for normal uses.

Oculus Quest 2 (My Preferred VR Choice)

As a result, Oculus Quest 2 that developed by Facebook is my number one choice for VR device.

The price of Quest 2 is reasonable starts at USD$ 299. It is a standalone headset that installed with the highest-end processor, the Snapdragon XR2. It is also a made-for-VR chip which includes some additional features that make it even compatible for VR usages.

Quest 2 has a per-eye resolution of 1832 x 1920(3.5 megapixels) with ‘screen door effect’ removed. This makes the graphic display in Quest 2 feels a bit more real than its previous version (Oculus Quest) and other VR devices.

Explanation: The screen door effect is a mesh-like appearance that occurs where visible gaps between pixels are seen on an electronic screen, usually when viewed at close proximity. 

Quest 2 has hidden integrated speakers that allow audio to emanate from the headband. As a result, user will no longer need to wear an additional headphones to get that maximum immersion from Quest 2.

Last but not least, as mentioned before, Quest 2 is a standalone device, unlike HTC Vive Cosmos(require PC connection to work) and PS VR (require PlayStation 4 to work). Therefore, Quest 2 offers the greatest physical freedom by completely removing the cables and not requiring any external device to handle processing.

Overall, Oculus Quest 2 consist of most of the required features and standard that a user can expected at its reasonable price. Therefore, if i would like to get a VR headset for myself, i probably will go for Oculus Quest 2.

Mojo Vision’s Augmented Reality Contact Lens

In 2020, Mojo Vision has announced their plan to build the world’s first true smart contact lens, called the Mojo Lens. This Mojo Lens consists of the smallest densest dynamic display yet, the world’s most power-efficient image sensor optimised for computer vision, a custom wireless radio , and motion sensors for eye movement tracking and image stabilisation.

The main highlight of the Mojo Lens is the 14K Pixel Per Inch (PPI) display that produce a world-record pixel pitch of over 14000 ppi and a pixel density of over 200Mppi, making it the smallest, densest display ever designed for AR technologies.

In my opinion, this is definitely a huge leap from the current VR/AR/MR technologies. However, such technologies might take some time to mature and get accepted by the public. Since nobody are willing to put something digital into their bare eyes. Nonetheless, i felt that Mojo Vision could plays an important role in advancing and maturing the field of VR/AR/MR technologies.

Nreal Light (My Preferred Choice For MR)

Nreal Light is an affordable MR glass that is light (as the product name shows), fashionable. It is also very comfortable to wear as it comes with 3 types of nose pads, so that user can attach accordingly to the device that fits their nose the most. In my opinion, comfort is an important factor in the design of the MR devices as i believe that one day, everyone will wear it from day to day.

Front view of the device

Moreover, it comes with integrated audio, this also means that it does not requires you to plug in your own set of headphones through an external jack.

It also consist of a feature where user can actually connect glasses to the USB C port of their laptop or computer so that user’s computer will detect the glass as the secondary display and so mirroring the content of user’s PC on the glass is made possible with Nreal.

Of course nothing is prefect and Nreal defintely needs to improve further in future. However, it’s reasonable price and the features. as well as the quality are the main reasons that i picked it as my preferred MR choice. Although Hololens 2 by Microsoft are probably the best MR devices available right now, but it is way too expensive for its price and it is specifically designed for industry use.

Therefore, depending on the purpose of usages, i felt that Nreal Light consist of all necessary functionalities available as well as a fashionable and ergonomic product design, which is why i picked it for my MR choice.

Bonus

Creating Full Sensory Experience

Extended Reality (XR) is commonly used to refer to all types of VR/AR/MR in the aggregate. While i was researching for such articles from google, i came across an interesting article that mentioned about XR with scent unit.

One example is Vaqso, a Japanese company that created a scent unit that can be used/attached with any head-mounted device(HMD). The device contains five cartridges of pre-mixed scents. Surprisingly, one of their scent collection includes one scent called Zombie. Perhaps i guess it is to fulfil the demand in zombie related VR game out there 😛

The Vaqso scent unit attaches to a VR headset and offers five scent compartments to coordinate with a game experience.
Image © Vaqso

Other than scent, Brooklyn-based start-up company Feelreal has developed a mask unit that not only provides scent, but also vibration, heat, wind, and mist to enhance the user experience.

The Feelreal mask unit shown with four types of VR devices; it clips onto the headset, and connects via Bluetooth.
(Image © Feelreal, Source)

All in all, we can see that virtual reality technology has evolved tremendously throughout the years. We can expect more as future is full of possibility.

I am excited and can’t wait to dive into the future with CS4240 Interaction Design for Virtual and Augmented Reality.

A Quest for the Best VR and MR Devices

Upon being given this assignment, the first question I thought was how was I supposed to give a concrete and accurate review of a headset without owning one myself? Even so, having used several of them in public demonstrations and going through passionate online reviews in hopes of buying one myself eventually, I had an idea of what I would like for my first headset. There are many different kinds of headsets built for different platforms with their own unique features and purposes. For this, there are several categories of specifications that I have considered while choosing my preferred headsets such as, the price, comfort and ease of use, space needs, productivity and performance, as well as how immersive it feels.

VR, AR, MR, we are spoilt for choice in every category.


VR Devices Considered:

There are many kinds of VR headsets that I have considered, the first of which being Google Cardboard due to its cheap price and extreme portability. This made me consider other mobile VR headsets as well such as the Homido and Zeiss VR One. They are one of the most light-weight headsets under the $100 price range and also do not require any space or lengthy procedures to set up which makes it really accessible. However, headsets such as the Google Cardboard have simple but clunky controls, most include turning your head and staring at a button for some time to click it which isn’t exactly the smoothest experience that you can get. As an entry-level headset, it is still a decent choice that requires little commitment and budget.

It also comes with so many different designs and customizations.


Preferred VR Device: Occulus Quest 2

One of the best VR headsets that are currently available which I would love to own, would be the Oculus Quest 2. It has a very beautiful white design and built-in speakers which are really great. This provides a really immersive experience, eliminating the need for external speakers or additional headsets. Its sleek controllers are also one of the best in terms of comfort and battery life, lasting even longer than the headset’s battery itself. Another feature that I really love about the Oculus Quest 2 is that it has no need for external tracking base stations like the Valve Index. You can set up your playing area by just drawing it which makes it really flexible in my opinion. Its weight has also improved from the previous Oculus Quest along with an affordable price tag of USD 299 to 399.

The best parts of Oculus Quest 2 has got to be the fact that it can be used both as a standalone headset as well as a PC VR headset that is accessible using a fiber-optic cable called the Oculus Link which makes it extremely versatile. Occulus also has one of the greatest software support behind it with a store full of amazing games that you can play as a standalone device. The developers make constant updates with the graphics improving and getting crispier every version. Its resolution and refresh rate is also one of the best in VR devices with at 1832 x 1920 and 90Hz as well as 6 degrees of freedom allowing for greater freedom of movement. In a nutshell, these amazing features make it one of the best choices available in the market right now as an all-in-one VR headset.

A clear improvement in graphics from version 1 to version 23 in Occulus Quest 2.


MR Devices Considered:

The GodView 5K Glasses, an impressive name for such a small device and one of the best in terms of design that I have come across. For one, it does not look like you are wearing a huge block on your head but instead more like a pair of sunglasses which is also what the industry strives for as headsets get lighter and less bulky each year. It is also multi-compatible with most devices and claims to sport a 5K high resolution of 5120 x 2880 pixels. In terms of environment tracking however, it is almost non-existent and is more suited for watching a movie on a big TV screen as it is literally just a screen in front of you. In terms of purpose, it would be perfect as an extended screen that you can use on the go. However, after further research, I found out that this device actually has really bad latency and image quality with a blurring effect on the edges of the video. It also has really bad heat problems which makes it bad for long-term use therefore I’ll be passing on this one as it seems like it still needs a lot of improvements and is too early in its development stages.

The God View, great design but still too early in most aspects.


Preferred MR Headset: Microsoft Hololens 2

After seeing multiple demos and reviews of MR headsets, I have to say, the Microsoft Hololens is one of the absolute best as of current. Firstly, it has one of the best ergonomics and looks extremely comfortable to wear compared to some of the bulkier headsets such as the HP MR Headset. This is also one of the most important categories for me when looking for an MR headset, as bulkier headsets will not allow for long hours of use and an immersive user experience. Moreover, it also has an impressive 2K resolution of 2048 x 1080 pixels. In terms of environment understanding, it has improved spatial mapping capabilities compared to the first Hololens which means it will be able to understand at a faster rate. This, as well as 4 visible light cameras which means that it is able to track more movements, allowing for more interactivity with the environment.

Although I believe that the Hololens 2 is one of the best MR devices currently, I still feel that it is slightly too expensive being priced at $3500 and understandably so, as it is targetted at companies, for business use. Other similar devices such as the Magic Leap One also costs at least a few thousand dollars which is why I feel that they still have ways to go before reaching the consumer market.

All in all, I am excited to see what the industry has to offer in the future and surely we will see leaps and bounds in the development of VR, AR, and MR technologies in the years to come.

Latest Devices for AR/MR

This is a post about my personal review on my most preferred devices for Virtual Reality (VR) and Mixed Reality (MR). I have had some experience in trying on several VR headsets, in particular the Oculus Rift and the Samsung Gear VR. However, during that time the hardware devices made for VR were usually quite heavy to wear and there were other components (such as long wires, controllers) that the user has to equip on as well to complement the entire virtual experience. I remembered that I was facing some difficulty in trying to maneuver around while playing some VR games because of that and also, I was not able to withstand wearing the headset for less than 30 minutes. After conducting my research, I have listed below some of the latest hardware devices for VR and MR that are currently hot in the consumer market right now.

First off, we have the TactSuit X series (X40 and X16) from bHaptics, which is a haptic suit that is VR ready. Wearing the suit allows the user to feel different haptic patterns that are pre-embedded in VR games such as Population: One and Half-Life: Alynx. The TactSuit X40 is able to provide haptic feedback in 40 points (ERM Motors), while the X16 is able to do so in 16 points. The device uses Bluetooth 4.0 and audio ports for connectivity. It has native support for Steam VR and Audio-to-Haptics (technology that converts audio signals into haptic feedback in real-time). For Platform Availability, PS4, PSVR, Xbox are all supported but only for Audio-to-Haptics mode. The playtime is about 18 hours and the time required for a full charge is 5 hours. The weight is also below 2kg (0.95kg for the X16, 1.7kg for the X40).  In terms of Price, it is retailing for the consumer market for $499 for the X40 and $299 for the X16. Enabling Bluetooth connectivity also eliminates many of the nuances that come with using tethering. Another similar haptic suit in the market right now is the Teslasuit, however since the device is mainly targeted towards the enterprise audience so perhaps, we shall leave this one out.

The path to wireless VR gaming has given rise to many companies to develop better VR headsets for extra mobility for the user. One such popular headset is the Oculus Quest 2, which is the successor to the Oculus Quest. With Quest 2, there is a multi-generational leap in processing power with their state-of-the-art Qualcomm Snapdragon XR2 Platform which offers higher AI capability, and with 6GB of RAM. The new display features 1832 x 1920 pixels per eye, which makes VR multiplayer games and productivity apps look even better than before. The game controllers that come with Oculus Quest 2 are designed with better ergonomics and longer battery life. The headset, however, seems to only be able to last between 2-3 hours which is kind of short. If the user is playing some intensive VR games, the battery might drain out fast. In terms of connectivity, the Oculus Quest 2 offers complete wireless freedom, as well as tethered options.  The device only weighs 503g and supports 6 DoF (Degree of Freedom) head and hand tracking through integrated Oculus Insight Technology. The Oculus Quest 2 is retailing at the price of $299, which is in the same price range as the TactSuit above.

Next up in the VR category, is a prototype VR glasses that are currently in development by Panasonic. The earlier prototype was unveiled in CES 2020 before it was further remodeled to an improved version in CES 2021. It is the world’s first High Dynamic Range (HDR) capable ultra-high definition (UHD) VR eyeglasses which boasts a comfortable fit that makes the user feel as if they were wearing eyeglasses. Panasonic’s audio and visual technologies are incorporated into this new device, including signal processing technologies cultivated through the development of video equipment such as TVs, Blu-ray Disc players, acoustic technologies of Technics audio products and optical technologies used in LUMIX digital cameras. It is worthy to note that this new device does not need a headband like conventional VR wearables.  As such, it can be deemed that the intended usage for this set of VR glasses is for productivity apps such as attending online meetings, VR sports viewing or virtual travel experiences, rather than playing VR games.

Preferred VR Choice: Oculus Quest 2 (2020)

My preferred choice for the latest hardware device for VR is by no doubt, the Oculus Quest 2. In terms of immersive experience, the Quest 2 offers the user much greater field of vision (360 degrees) compared to the Panasonic VR glasses (100 degrees). While the TactSuit brings forth the next generation of VR equipment to allow the user to feel haptic feedback on his body, I assume that the entire immersive experience will not be as full dive with the Quest 2 since the Quest 2 offers both audio and visual stimuli. In terms of comfort, to fully enjoy the immersive experience, the Quest 2 comes with a headband and a set of controllers. The Panasonic VR glasses, on the other hand, attempts to alleviate the heavy-weight of conventional VR headsets with a compact and light-weight design that resembles optical glasses. However, the concern of prolonged wear on the VR glasses still remains in question since it is still substantially heavier than a normal pair of glasses and without a headband to hold it in place, the glasses might slide off the user’s eyes. In future, the VR glasses will be the next big thing to look out for because of its attractive portability compared to VR headsets, which can drastically change the way we work. For the TactSuit, the comfortability level seems to be alright as I have watched some videos and people seemed to not have an issue in wearing it. Lastly, for affordability, the Oculus Quest 2 is retailing at an attractive price of $299 USD while the TactSuit X40 is retailing at $499 USD. As the Panasonic VR glasses is still in development and not released for the consumer market yet, the price is still unknown.

Preferred MR Choice: Microsoft HoloLens 2 (2019)

So far, the latest hardware devices for MR are devices that have been released in 2019 (https://www.aniwaa.com/buyers-guide/vr-ar/best-mixed-reality-headsets/). Not much updates have been provided since then for new products. The Microsoft HoloLens 2 is by no doubt, one of the best MR devices right now for the enterprise market.

The field of MR comes with a different set of challenges such as how do you get a wide field of vision even if the user is turning his head away? Some holograms disappear as the user turns around. This greatly disrupts the immersive MR experience for the user. However, the holograms produced by the HoloLens 2 do not clip as much and remains as natural looking as possible. Another challenge is mapping the real life environment into a digital space as accurately as possible. The spatial mapping extensity is improved with the HoloLens 2, as the AI is now able to understand the semantic meaning of space such as what is a couch, what is a human, what is the difference between a window and a wall. This is made possible with an Azure connect sensor in the front of the HoloLens that can scan a room at a much higher level of fidelity and in real-time. In terms of mobility, the HoloLens 2 is a self-contained computer with Wifi connectivity. The ergonomic design of the HoloLens 2 is also amazing as you can see that the engineers designed it for the user to wear it longer than the first version and it is also shaped like a tennis cap. I cannot help but imagine myself wearing that headset because it looks comfortable. The battery life of the HoloLens 2 is about 2-3 hours of active use. Although the battery life is relatively short, we can expect to see future developments of the HoloLens series to improve their battery life.