Developer(s) | EA Canada |
Publisher(s) | Electronic Arts |
Genre(s) | Sports Game, Association Football Simulation |
Website: | http://www.ea.com/fifa-soccer-13 |
Lens #27: The Lens of Skill | Physical skills:
Mental skills:
Social skills:
While the various physical skills listed will make some players better than the others, but the game does not make it much unfair. During online play, player will be classified into different groups (base on their match records), and will only challenge players in the same group, usually of the same level of ability. Also, the game provide chances for players to improve their skills, for instance, new skill training exercises that pop up while matches load. |
Lens #38: The Lens of Competition vs. Cooperation | The game gives the player a choice of whether to play cooperatively or competitively in its online mode. As per soccer match, each match consists of two team playing competitively, and each team consists of 11 players (each controlling one avatar on the field), playing cooperatively in order to win the match. Thus the online mode allows up to 22 players playing cooperatively and competitively at the same time. |
Lens #31: The Lens of Challenge | The challenges in the game can be separated into online and offline mode.
Online Mode: Offline Mode: |
Lens #49: The Lens of Visible Progress | In the mode of “Online Pro” or “Career Pro”, player controls a avatar called their virtual pro (VP), which they can advance the VP abilities by performing or succeeding in various requirements stated.Looking at the above picture, on the right is the requirements to fulfill while below it shows the reward. On the left, we can see the overall progress of your VP and also below it is the visible breakdown of the growth thus far. Also, progress are built successively, for example after unlocking “Completing 8 goals”, then we can unlock the next progress, “Completing 20 goals”, which is hidden from us at the start. All these makes progress easily visible for the player and also allows the player to look forward to future progress available for them. |
Lens #60: The Lens of Modes | The are basically 2 modes in the game, the “Offense” mode and “Defense” mode. In each mode, the controls is totally different and there are no interfaces for them. Below is a image showing the difference in the control for both mode.Although there are no interface to show the different mode during the game itself, a clear change in the different mode can be easily seen as if the player avatars possess the soccer ball, it is clearly in the “Offense” mode, whereas if the opposition have the ball, it is in the “Defense” mode. Furthermore, the game kept the mode to the bare minimum, having just two of them, which makes it logical, and also both mode have clearly defined role, without one overlapping the other. Certain controls that overlap both modes have the same buttons assigned to them, as it will be unreasonable not to do so. For example, the “Sprint” and “Run” have the same buttons assigned as they are used in both modes, which is perfectly logical. |