Assignment 1: Game Analysis for Mappy
Description:
The game I am discussing is Mappy. It is action game distributed twenty years ago first as arcade game. Player controls the character Mappy, a mouse to collect items while avoid being caught by cats within a mansion. Mappy and the cats move between floors with the trampoline. The trampoline will break if Mappy stays on it for more than 4 rounds. Mappy can open the nearest door it faces to obstruct cats or passes through. There are 2 types of door, 1 blinking and the other not blinking. Opening the blinking door will release a wave and catch the cats along with it.
Try the game: http://www.retrogames.cz/play_008-NES.php?language=EN
Lens of Elemental Tetrad
Aesthetic
Considering the game is created 20 years ago, the images drawn were quite ok.
Mechanics
Mainly running left and right, jumping onto trampoline and move to the other level. Other than that is to open or close a door in the direction of the player
Technology
The game is available on arcade, Nintendo and now on PC. Controls are straightforward and easy
Story
There is no Storyline in Mappy, as it is just the player collecting items while running from the enemies.
Lens of Fun
The game is fun as structure of each levels are different, thus creating a different strategy to obstruct and avoid the enemies while collecting items. Included in the game is hidden bonus, where the player collect items in pair give bonus points. Other than the normal stages, there is also some bonus stage where you can collect numbers of balloon within a time limit.
Lens of Problem Solving
The player needs to find a way to delay approaching enemies while preventing sandwich by enemies.
Lens of Emergence /Time
There is a time limit within each level of the game. When time exceeds limit, it shows “Hurry” word in the game, the background music will be faster and the enemies will increase and become faster, giving the player a sense of urge to complete the level.
Lens of Simplicity/ Complexity
The rules of Mappy is very simple and straightforward: collect the items before getting caught and move to the next level or get caught and lose the game.
There are only 3 control buttons: Left, Right and A/B for moving left or right and open or close the door.
The player can understand the game within minutes.
Lens of Visible Progress
Other than the first 5-10 stages that are quite easy, the progress can be visible through the change of color of mansion and the stage modification.