Candy Crush Saga

http://www.king.com/games/puzzle-games/candy-crush/

Candy Crush Saga is a puzzle game set in a candy land where player have to match 3 candies or more to remove them and score points.

1. Elemental Tetrad
The game has all four of the basic elements. However, aesthetics and story plays more an important role in this game, as the mechanics of the game are simple and similar to the other puzzle games.

a) Aesthetics

The game looks interesting and the candy like theme makes it pleasant to look at. The background song sounds like a fairytale song, which matches well with the theme. In addition, the sound of making a move or crushing the candies adds to the realism of the game.

b) Mechanics

The basic mechanics of the game basically to match candies to remove them and score points. A special combination of 4 or 5 candies will create special sweets, which will then able to help to crush more candies when combined with other sweets.

A level can only be completed after achieving an expected score to gain a star and complete the challenge at every level.

The mechanics of the game are similar to any other match-3 puzzle, which allows player to learn the game easily.

c) Story

The game has a storyline for every stage, which makes the game more interesting to play. In addition, the story is being described as an animation and allows the player to interact with it. In every episode, when a few levels have been reached, there are new stories coming up and new goals that need to be achieved. An example of a story would be that by completing level 1 to 20, the candy maker is able to wake up and make the candies.

d) Technology

The game can be played either or the computer, offline or online, mobile and tablet.

2. Curiosity

The game consists of 215 levels of which for every 20 levels or lesser, there is an episode. An example would be only by completing level 1 to level 20, player are able to wake up the candy maker to make the candy and go on to the next stage. The episodes in the game have aroused the curiosity of the player in wanting to know what is there in the next stage. Personally, I keep playing the game because I would like to know what’s going to happen next. Arousing the curiosity of the player could make them keep playing and getting addict to the game.

3. Flow

Since the game has so many levels, the game has varieties of mode with different challenges that is moves & score, jelly, ingredients, time limited and candy order. It keeps the game fun with the varieties of mode. However, as a player, it could be confusing. It is not yet the next episode but there are so many modes during that single episode. As a player, I ended up forgetting what is the goal of that level whether to get the expected scores or collect the ingredient. The flow is somehow lost which eventually make the player not able to complete the level goal.

4. Feedback

The game explains the instruction for every level, which allow the player to know what are the objective of the game. There are also hints provided during the play therefore the player won’t be stuck. Having this feedback to the player will make the game easier and fun to play as there is not a need to keep reading the instruction to play the game. However, with the feedback pop up too fast, it could annoy the player. As a player in the game, I feel that the hints sometimes distract me while playing the game and make me felt unsatisfied towards the game.

5. Meaningful Choice

The player has to decide the movement of candy to make them disappear. It is important that he make the correct position or else the level could not be solve as the subsequent moves will depend on the previous moves. There are hints given in the game but that does not mean the hint is the best solution. Therefore the player has to make the decision. The choices in the game make the game more fun as it allows the player to think twice before making any moves.

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