Locomotion is the medium that allows users to navigate through a virtual environment. When space is limited, games often rely on buttons or directional pads to displace the user from their original position within the 3-Dimensional area.
We see many games try to work around locomotion by NOT giving movement control to the player. Such games are “Beatsaber” and “VR the Diner”, not requiring user movement. Even for 3D painting, movement can be overcome by rotating the sculpture, rather than having to move around it. There are also some shooting games that focuses on the shooting action scenes in a car or in a building, automatically advancing players when they clear a stage. This reduces the need for the player to move.
There are definitely times where movement is necessary for an immersive experience. The main workaround we see nowadays are 360 degree threadmills that keep players in place. Just be careful to let players play in a safe manner in case things go south like this: https://www.reddit.com/r/funny/comments/pkuzli/vr_workout_with_added_heart_attack/